Message from the Artist — MightyOrc
Hi, I’m the CG Artist who worked on this project. Today, when I create an organic model, I always try to start in Zbrush because I think the concept of digital clay is incredible. You don’t need to worry about edge loops and vertexes at the beginning of the piece. To me, the rule is this: first, enjoy yourself; second, adopt the model, and then third, retopology it! I also I’m using 3D painting Software for textures; it is “perfect”!
“One image is better than 1000 words”, but I believe that one beautiful image can be worth so much more! I like to observe what a lovely image comprises. For example, depending on the time of the day, the colours are all different, as are the shadows. The material of scenery also changes, so how do we reflect
these changes artificially in our 3D programs?
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For rendering software, I’m using Arnold with excellent materials like “Skin Shader,” which simulates the effects of “SSS” (Subsurface Scattering). And then there’s Redshift which has incredible render quality and is also speedy! So, there are many options that I can choose to achieve outstanding performance.
Thanks a lot to this community, and thanks also to everyone who has supported us so far!
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